Length: Single Semester
Contact: Technologies Leader
Recommend Background
Strong interest in Digital Technology.
Course Description
In this course students will learn to develop digital solutions to issues that are important them. They will take a project from a concept, through to documentation and construction of the application. This includes coding of scripts and animation.
The course focuses on using a computational thinking, problem identification and modular solutions when creating game levels. Students who study Digital Technologies A will:
- Focus on the coding and digital design based around the gaming industry. Using industry leading software,
- Unreal Engine, to design, create, test and refine a game level
- Create animations and models in Autodesk Maya for import into Unreal Engine
- Engage in project /problem-based learning enabling students to develop valuable skills such as project management, student inquiry and systems thinking
- Examine the social/cultural impact of gaming.
Assessment
Student performance will be determined according to the Technologies Achievement Standards as outlined in the framework of the Australian Curriculum. Grades from A to E will be used for reporting purposes.
Assessment types will include:
- Process and Production Skills (70%)
- Game level development project (Unity-3D & Maya)
- Design Document: Investigating, Planning, Producing and Evaluating (Python and Maya)
- Skills exercises: Unity-3D, Maya, C#.
- Knowledge and Understanding (30%)
- Written Assignments (Research and analysis): The components, impact and development of Digital Systems.
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