Year 11 – Creative Arts

Length: Single Semester or Full Year (10 credits each semester)
Contact: Arts Leader

Recommended Background

No pre-requisites. An advantage would be having satisfactory completion of a Year 10 subject such as:

  • Creative Arts (Digital Media or Graphic Design)
  • Photography
  • Performing Arts subject
  • Visual Arts
  • Design.


Course Description

Students may choose areas of interest to focus on. Students participate in the design, development and presentation of finished Creative Arts products. Products may take the form of:

  • Fashion Design (design and/or construction of fashion items including clothing, footwear etc.(Child Studies/textiles experience an advantage but not a prerequisite))

  • Make Up Design/ Special Effects Makeup etc. (some Drama experience an advantage)

  • Set Design/ Props for Theatre or Film (some Drama experience an advantage)

  • Film/Video: Documentary, Narrative (Storytelling), Music Video Clips, Local Tourism, Community Events (Creative Arts: Digital Media experience an advantage)

  • Environmental Design (architecture, interior design, landscape design etc.)

  • Product Design (Packaging Design, Furniture Design etc.) (Visual Arts: Design/ CAD/ Woodwork experience an advantage)

  • Craft Projects (Child Studies/ textiles experience an advantage but not a prerequisite)

  • Photographic Displays (DSLR experience an advantage)

  • Artworks, Public Art, Installations (Visual Art experience an advantage)

  • Graphic Novels, Comic Strips (for Print or Digital) (Creative Arts: Digital Media experience an advantage)

  • Illustrated Children’s Books (for Print or Digital) (Visual Art or Creative Arts: Digital Media experience an advantage)

  • Digital Music Mixing (Sibelius, Mixcraft etc.) (Music experience an advantage)

  • Advertising Campaigns (TV, Print, Web etc.) (Creative Arts: Graphic Design experience an advantage)

  • Graphic Design (Logos, Letterheads, Business Cards, Promotional Products etc.) (Creative Arts: Graphic Design experience an advantage)

  • Gaming Production (3D, 2D, PC, Android, iOS etc.) (Creative Arts: Digital Media experience an advantage)

  • Animation (Digital, Stop Motion and Claymation) (Creative Arts: Digital Media experience an advantage)

  • Websites (for Business, Personal, Virtual Art Galleries, Museums etc.) (Creative Arts: Digital Media experience an advantage).

Students are particularly encouraged to take responsibility for aspects of the Heights Website as part of their work. Some real-life experience may be offered by outside design jobs (unpaid).

Assessment

Students’ performance will be determined according to the subject’s Performance Standards, as outlined by the SACE Board. Grades A to E will be used for reporting purposes.

  • Products – students present one finished product, including support materials (Folio 1)
  • Inquiry – students investigate an area of the Creative Arts and present a response to a guided topic
  • Folio – students produce two portfolios.
    • Folio 1 – based on a chosen area of the Creative Arts.
    • Folio 2 – is a record of skills development.

Leads To

Stage 2 Creative Arts